NVIDIA and ATI graphics cards
Posted in Graphic Cards, Hardwares on September 10th, 2009 by admin – Be the first to comment
The only category of computing hardware more exciting than processors at the moment or for that matter in and even greater state of flux is the gpu. And it’s infinitely more noticeable too. Seeing is equal to believing and gpu are all about the visual experience.
Graphics cards have lost the stigma of being a gamer’s tool. we’ve seen greater acceptance of these processing marvels in many a home . the reason is the burgeoning drive for all thing multimedia moves digital imaging and yea games and it’s the entertainment industry by large that drives gpu manufactures back to their drawing boards to come out with solution capable of drive their products .and the entertainment industry isn’st self drive either it’s driven by us /it’s in our nature t o notice and applaud beauty. A simple example anyone who has used widows xp for a few days will find moving back to windows 98 painful inconvenient and messy not to mention and eyesore take a wild guess as to what would happen if this new windows xp fan were to be exposed to windows vista for a few days?
As with cpu the words of add on desktop notebook graphics solutions is a two brand show NVIDIA and ATI the phenomenon of one up is seen at work her . NVIDIA had some successive with their move to a 90nm fabrication process with their g71 and G73 parts which were adopted by gamers and multimedia aficionados alike . We’ve seen what ATI is capable of courtesy the 48pixel units on their c1900xtx series. These cards were directx9 ready and played most current generation games with a blatant absence of stuttering frames.
Then the whole directx 10 boom happened and both manufacturers were back at their drawing boards trying to outwit each other at designing a solution for an api that hasn’t seen the light of day yet. Their API would obviously need a lot more processing power and current dx 9 games were pushing the latest cards anyway.
Out came unified shaders and NVIDIA beat ATI to the launch with 128 such shaders on board their sistor behemoth features . for the first time a 384 bit memory interface which in itself provides a huge theoretical advantage over the previously d e facto 256 bits. Lower variants of the gtx designated gts followed.